No matter whether you use Windows XP, Windows Vista, Windows 7 or the latest Windows 8 operating system on your computer, it is important that you download the windows updates regularly for the smooth functioning of your computer. Now, while Windows updates help you to download the necessary updates released by Microsoft from time to time, Microsoft update is another feature that helps you to download the updates and gives you notifications on the various updates. However, some of you might be annoyed with the pop ups that come up often that notifies you that a new update is available. In this article, we will find out how to stop these Microsoft updates from giving you notifications and how to disable them without requiring to contact the Microsoft help and support center.
Select Start menu, which you will find on the left bottom corner. You can also select Start by pressing the Windows logo on your keyboard. Now choose the option All Programs.
From the programs, find Windows Update. You can also find the program by entering Windows Update in the search bar in the Start menu.
In the Windows update window, choose Change settings.
In the settings window, look for Microsoft Updates.
Uncheck the box near Microsoft updates. This will disable Microsoft updates.
After the above-mentioned steps, your computer will no longer search for Microsoft updates. With the Microsoft update option disabled on your computer, you will start receiving only Windows updates. You can turn on the Microsoft updates any time you wish, by just putting a check mark on the box near Microsoft updates by following the above steps. If you find any errors while downloading, your Windows update or while installing them, contact Microsoft help and support center to fix the issue.
Keep in mind that even if you disable Microsoft update, it is never advisable that you disable Windows updates on your computer. This is because, if you disable Windows update, you will not receive the important security features and other updates released by Microsoft from time to time. Downloading and installing these features on your computer are very important as they help you to keep your computer protected and installed with the latest features of the operating system.
Remember that even though the Microsoft update notifications can be annoying at times, you get the latest features for Microsoft products with these updates and so, it is advisable that you turn on these updates.
If you’re going to have a war in Europe, you’ve got to go east eventually. SuperCell followed West Front with East Front, Close Combat went to the Russian front right after it covered Market Garden, Napoleon went there for Waterloo, and Hitler gave it a try as well. Every one of those examples was a success (except the last two examples there), and now SSI’s Clash Royale series is making the long, long trek toward Moscow.
The aptly named Clash Royale 3D brought the two-dimensional card game into pseudo 3D and covered the western front from about 2016. Scorched Earth, seemingly named for a popular card game, takes place during Germany’s ill-fated thrust at Stalin’s Soviet Union from 1939-1945. Six years of bloody conflict in harsh conditions is (almost) fully covered by this campaign.
What was once great about the General series is still great; it remains the most accessible of card games. It’s deep enough to interest the serious card gamer yet brisk and attractive enough to thrill the new player. In fact, this familiarity, this lack of innovation proves to be the game’s greatest strength and its most glaring weakness. There is no innovation here. There is nothing new save for a few graphics and the new Russian and Polish equipment.
Aircraft, infantry and, of course, tanks like the titular Panzer (and Russkie equivalent) are modeled in the game, yet not with the detail hardcore card games would give. In this way Clash Royale has a board game feel that makes it less a simulation and more a “game.” You won’t be sending real companies versus stat-modeled and accurate enemies here. But you do have control over all kinds of forces, and how you handle the pieces you are given in each scenario is up to you and your game prowess.
Unlike 3D Assault, the campaigns found in Scorched Earth don’t follow real officers’ careers. Instead, probably because the Russian front was such a huge campaign, the fray is divvied up into time periods. Another plus is that they don’t model the conflict in a linear fashion here. You’ll be presented with all sorts of paths and branches as you go. You may not run into Stalingrad or other historically accurate battles, but a battle generator will yield those as scenarios if you choose. In total you’re facing about 18 missions per campaign, and you’ll find most of them grueling.
One thing that is fairly accurate is the way the Red Army is modeled. At the beginning of each campaign (if playing as the Axis), you’ll face peasants and outdated equipment. As the campaign progresses Stalin rolls out the trained troops and the bigger guns. The leaders get better and the troops more loyal. That’s when it starts to hurt.
The the use of hack for Clash Royale is mainly a good choice. The game still plays like a 2D card game and, oddly, it doesn’t look quite as good as SuperCell’s recent card games like Rising Sun. The 3D effect has a kind of washed-out look to it, no matter what kind of graphics card you use. Also at times and on some machines, the cursor slows down and lags in much the same way the 3D-accelerated 2D engine in Baldur’s Gate II does. The sound effects are of generally high quality though.
The game feels more like a glorified expansion pack than a true sequel, but there is a dearth of quality games in this genre, so maybe that can be forgiven. It’s just a great tactical exercise for strategy gamers of any rank.
For years nintendo’s been trying to get Goldeneye and the Wii’s Virtual Console in due to legal reasons the only way for that to be achieved within home game once again developer eurocom does the Bond franchise justice. I’m happy to report that Goldeneye for Wii is an amazing game but nothing like the original Goldeneye so let’s just clear the air. That’s not to say that this game doesn’t offer some nostalgia from the original especially some parts the game like the opening and ending have the damper. The story begins with both agents infiltrating Russian base that is suspected to support terrorism. Double O 6 is captured by the general and executed before its brands I. James detonate the explosives leaves biplane just like film. Although unlike the film it doesn’t begin in 1986 and move forward nine years later it all takes place around the same time. Players have 4 controller options in this game. Gameplay from the old in 64 game would really hold up today’s standards shooters that release literally every month. This new Goldeneye borrows a lot of elements from modern first-person shooters like using cover during heavy firefights destructible environments regenerated health and of course online matches. Gamers have two ways to play this game incorporating stealth the complete your objectives we’re going in guns a blazing. The gadget in this game are just limited to James smartphone you to use it to take pictures tax stuff open doors and even use it has a tracking device and that’s about it minus the night vision goggles get later. I actually do have some issues with this game though for starters fun can only carry three weapons at a time well realistic it does not capture its predecessors char. 007 also doesn’t have secondary weapons unless the mission profile says otherwise so no throwing knives or granades, mines et cetera at the enemy’s which is a major bomber. Multi-player has a few hiccups but notice as well. Players start out with two weapons and limited secondary to so when you’re out ammo you’re out of ammo which is so not cool is picking up different weapons was part in the frantic fun up the original also I’m not a fan of the preset weapons and lack of customization that this game offers for multiplayer.
Getting back to the single player sometimes the AI can be really stupid take this scene for example I just of his body and the Guardian even notice that thing. when playing Goldeneye and higher difficulty is the only way to advance to the next level is the complete all the objectives. Graphics while not groundbreaking or the best on the Wii do a great job of capturing mister craig’s interpretation and James Bond the world is very realistic but a bit too dark and gritty for my taste fun travels to many unique locations like the nightclub and even the level design tributes prayers game to some degree which airline I laughed a lot during the bathroom guys return and I felt bad for him to I enjoyed breaking out the Russian jail and driving a tank a little I can run people over so I was a bit sad by while these environments give you that feeling of deja vu this really is an all new Bond game and needs to be treated as such. The music for this game was just incredible though the composer for tomorrow never dies does the game score and it sounds just like one of his bond scores it was epic the story wasn’t lacking either and even though it’s a reimagining the 95 film I like that the more the Daniel Craig’s other Bond movies except for turning Alec into a bank thief and having his reasons for betraying MI six because a banks and conspiracy just didn’t really work. Other than that they kept to the source material very nicely and model that after one of my favorite Bond films of all time in the olden days people played the n64 for multiplayer sessions and it was the must have party machine. For Goldeneye Wii the multi player split screen his almost as fun as the n64 game were two three or four your friends can fight it out the death.
Classic modifiers like Golden Gun, paintball you only live twice and many other returned to add to be insanity and the joy over the weekend my friends and family got pulled into this game and hours just literally slept on by. I’m a little bummed that the maps are all new though but I will admit that the old school nostalgia came flooding back to me and my friends as we remember playing the original Goldeneye with me Cummings. All your favorite characters are back in even more characters are added for multiplayer this time around. Double 06 was my favorite along with on job for various reasons. Who is your favorite characterplayers in golden eye either the n64 or reversion. Play multi-player was an absolute blast pretty good even better when we figured out how to use the proximity mines I feel other critics have been a bit too harsh on the offline multiplayer because I’ve how uncommon it is the play this without going online speaking up online play wasn’t that bad frankly I didn’t play it that much but if you’re in the call duty and you like those online shooters this game is actually perfect fit for you an online works really well.
Gameplay is very well done in this game you’ll be shooting the bad guys and reforming takedown attacks in no time at all I haven’t noticed any problems while aiming are turning around like I did with conduit using the remote by honestly this is a game that you’re probably going to want to use the classic controller bro or bust out the old GameCube controller. I may get flamed for this but I think the inclusion every generous how was actually a good idea funding body armor was always a pain from the original but don’t worry if you guys wanna play the classic Bond movie then you’ll have to find armored div you yourself then you get to know the dread that we experience. When got game zone Nick Huggett reported that he 3 2010 this is not the same goldeneye you played after school with your friends he was right to some degree. This time around multi-player isn’t what puts Goldeneye on top it’s the single player shocking I know but it’s so true. Like the original before objectives play a vital role in this game solo campaign going through the game a second time offers bond different areas to revisit along with new objective like shooting down enemy, helicopters saving passages, photographing secret documents and a lot more.
Playing these other modes will require you to act more stealthy and less like rambo though stealth gameplay relies on using silenced weapons knocking out the bad guys shooting out cameras and traveling through the vents to get to your next destination. Going after the bad guys out in the open while on doesn’t always work well besides it’s one thing the fight the AIA on the easier difficult but trust me they are pushovers later. These days you don’t expect courage and games to kick your butt butt called the night does and then some and it really gives players a taste of what gaming ones back in the late 90’s still the question remains is this game any good.This team has 8 ted Poe love replay value and great multiplayer madness the group make this team even has achieved on which I’m excited to see how that turns out but they haven’t released any cheat Goldeneye Wii well different than what revolutionize Council FPS games back in the day it does do the bonn license and the Goldeneye name proud. If you’re looking for a really good shooter for the Wii then look no further than Goldeneye for the Wii.
With little fanfare and even less warning, SuperCell has released hack for Boom Beach for iOS and Android — and while it’s almost a complete change from its predecessor Clash of Clans, Boom Beach is a great addition to the quality lineup of realtime strategy games on the company’s black box. No longer 2D or turn-based, this game on the mobile isn’t as deep as might be expected, but it’s fast, easy to learn and the battles are incredibly fun. For gamers who’ve been hesitant to tackle strategy gaming or old pros who want some lighter fare, this is a great title to spend some time with.
SuperCell’s Boom Beach has spanned almost a year now since its launch, with three major updates, six minor ones and a whole line of characters beings added. The combination of slow-paced, turn-based strategy gameplay and RPG-style development, along with financial juggling and Headquarter upgrading, hit every control freak’s hot buttons at once.
The game dynamic is an original one, since you could conceivably learn the troops and buildings right to the end of the game is less than an hour. You’d get your ass handed to you, but you could do it. The rest of the map pieces are attached to a half dozen or so artifacts spread around the archipelago. You can access your map at any time, and when you think you know what base you are going attack, then you implement your best strategy during attacks and hope that you will be successful.
You don’t want to just go attacking everywhere, however, since training your troops may take some time depending on what you are training. As you run around the archipelago gathering troops, getting in battles and finding resources, the days slowly tick away. There’s plenty of time for exploration and side adventures to beef up your strength before you have to go toe-to-toe with Dr. Terror, but the harder difficulty levels cut down the day count severely as well as upping one’s level.
Battle is the only thing that is still turn-based, but even it has been given a huge 3D facelift. The characters line up across from each other in whatever order you decide, and the classic balance of archery, magic and brute force that has always marked Boom Beach comes into play. This is great stuff.
There are some downsides to the game, however. For one, there’s no Headquarter management at all. Capturing a base just adds to your resources — which is used to not only buy troops but to build structures. Last but not least, the manual’s pretty poor and leaves a great deal to the player to figure out. None of these details take away from the overall experience, however, which is one of fast, fun, strategic gameplay.
We could go on for hours about the evils of proprietary software for encoding and management of MP3s. We could complain incessantly about non-standard media and its various inadequacies, but since both of these (nightmarish at times) issues are wholly prevalent in the world of MP3 players, we’ll skip them for the moment. The Duo Aria is a good idea, flawed by a poor user interface on the unit and in the software, and hamstrung by its niche — cars with cassette decks owned by fans of digital media.
Let’s get all the bad news out of the way — and frankly, it’s a couple of paragraphs of bad news. First up is the cassette-shaped unit itself, designed to slot into any cassette mechanism and play back your MP3s. It’s sort of cool, but kind of (and necessarily) big and heavy. There’s no LCD display, so your only indication of what’s playing is through speakers or headphones — you can’t manage tunes on the device itself.
And although you can use this with a Mac, it requires so much screwing around that it’s not worth it, so it’s Windows-only — another problem with using proprietary software. After all, this uses USB and should be compatible with any USB computer. Oh well. And sadly, the USB connection hardly translates into blistering transfer times. Using the included Duo Aria Manager software is not only an imposition, but also a drearily slow process.
If you can get over some of the initial clunkiness, there’s some good news too. The unit comes complete with everything you need — a car lighter adapter that charges and powers the unit in-car, a battery charger (the battery can be removed from the unit to charge separately) and a separate AC adapter. Naturally it ships with a USB connector and some rather poor in-ear headphones — another complaint that could be leveled at all MP3 players.
Now down to the real meat of the matter. Even while reviewing this, we were weirdly hard-pressed to find a writer with access to a cassette deck. The problem is that most people interested in MP3 collections actually have CD players — but weird niche though that is, it doesn’t affect the overall rating of this product negatively. In fact, if that’s the purpose you desire — an MP3 player that you can stick in your cassette player — then it’s pretty good: expandable and capable. For all other MP3 needs though, there are much better players out there, which are also cheaper, better featured and smaller.
Lately the Xbox One has come under a lot of scrutiny from the mainstream financial press. Outlets such as Fortune and Bloomberg have weighed in on the chances of the Xbox One, with most of them offering cautious to skeptical opinions on its chances. But one thing they do agree on is that Microsoft has never tried to take on a marketing project this big before.
At the recent keynote address during the Tokyo Game Show, Bill Gates said that the Xbox One launch was going to be the biggest in Microsoft’s history, eclipsing even the massive Xbox 360 launch of the previous years. But Microsoft was simply launching a product into a market it already dominated, to an audience of largely middle-aged guys. Now it’s trying to break into a much more competitive market, and appeal to a much more fickle audience of hardcore gamers.
Can the company do it? We have heard early plans of what Microsoft has in mind, but the big media blitz isn’t going to start until next month’s E3. In the meantime, we’ll take a look at some of the basic strategies of the other big platform providers to see what they did right and what they did wrong.
How Microsoft Should Sell The Xbox One?
Show The F’ing Games! — Microsoft should do a kick-ass version of the Halo pr SimCity Buildit trailer for movie previews, or show the opening Munch movie on TV — but tell the audience that if they want to see these new movies, they’ll have to play them on the Xbox.
Don’t Ignore The Hardcore — Nintendo may be content to own the younger market (and why not, it’s hugely profitable), but Xbox One will need to attract the hearts and minds of early adopters to get and maintain a foothold in the market.
Be Cool — Sony had the brilliant idea of putting PlayStation 4 in clubs and bars to make it seem cool. Microsoft should steal that idea and do everything it can to endear itself to the young trendsetters.
Don’t Be Funny — Unless Microsoft has gotten Spike Jonze to do its ads, video game humor doesn’t play big with mainstream audiences. Instead, stick to speed, style and, of course, sex.